Tandem Women-in-Cycling

The programme aims to address the cycling gender gap that is prevalent in many cities by providing aspiring cycling advocates with the information, tools and support to provide training to beginner and amateur women cyclists. Over time, the community of women cyclists can become an important advocacy group for the continued development of safe and convenient cycling infrastructure across the EU.

Participants complete a four-week online course followed by an in-person site visit in Brussels to visit local community cycling initiatives and participate in hands-on workshops to teach and support beginner and amateur bicyclists. The online courses include lectures to explore successful community bicycling initiatives and practical sessions on how to organise an initiative, such as defining a target audience, conducting outreach, communicating effectively, and evaluating impact. 

At the end of the programme, the participants will implement several cycling training sessions for beginner and amateur women cyclists in their own community. 

The course curriculum will be developed, evaluated and refined through this project. The curriculum and resources will be made available for others who wish to initiate a similar project in their community.

WSCE

WeSolve is a digital engagement platform that connects residents in Logroño, Spain, and Jelgava, Latvia, with their local governments to co-create at least five solutions that address a specific mobility challenge, as well as promote environmentally sustainable mobility. A key goal of the project is to stimulate more dialogue between governments and citizens and encourage active participation of citizens to create solutions to issues that directly affect them. 

Cities will use the WeSolve platform to test gamification and reward features that nurture long-term engagement with participants. Care is taken to include a diverse range of communities and users.  

The platform’s functionality and approach to co-creating solutions will undergo an iterative process and be documented in a final implementation guide. 

Citizens’ inclusive and accessible urban mobility solutions   

The Citizens’ Inclusive and Accessible Urban Mobility Solutions project, or UMCASE, is creating an online portal to engage the most vulnerable users of public transport, understand their specific challenges, and learn how to tailor interventions to meet their needs.  

Using a participatory approach, UMCASE is being piloted in Vitoria, Spain, and Eindhoven, the Netherlands, and connects local residents, transport providers, business actors and policy-makers to develop and evaluate potential solutions. The City of Vitoria seeks to bridge the gap between older citizens and use of digital mobility services, while the City of Eindhoven wants citizens to collaborate and design solutions to reduce private parking spaces as part of the redevelopment of a local district.The UMCASE methodology and implementation guide will be available for cities, citizens, service providers and other stakeholders to support the design of more inclusive mobility services. 

Women empowerment for inclusive mobility 

Although women use public transport more widely and frequently than men, accessibility and safety concerns may deter them from using it. These issues may also influence the uptake of cycling, walking or other forms of active mobility for women.

The Inclusify project will develop, test and implement a methodology and digital solution so women in the metropolitan area can share their mobility experiences and co-create with the Public Administration AMB to find solutions regarding specific mobility aspects around safety, accessibility and inclusivity. 

The digital solution will be embedded within the AMB mobility app to promote its use. The methodology and tool will be scalable and replicable across Europe and internationally. 

Dynamic visualizations to enhance citizens engagement  

Many cities are developing semantic 3D models as a digital representation of their city, as opposed to static 2D illustrations. The DVECE project explores the use of digital twins, or DigiTwins, as a tool for effective and inclusive citizen engagement practices. DigiTwins are the most advanced 3D visualisation models being actively developed worldwide and are increasingly being used to reinforce evidence-based approaches for policy-making.  

The objectives of DVECE are to:  

  • use innovative Digital Twin models to engage citizens who are typically under-represented in participatory processes, so they can envisage new mobility scenarios in an immersive environment 
  • experiment with dynamic visualisation tools to display and validate citizens’ input within the Digital Twins, contributing to a more effective and accurate methodology that incorporates citizen feedback into policy plans 

Two distinct approaches toward the use of DigiTwins in citizen engagement will be tested within three living lab environments. A first approach uses advanced DigiTwin models and interfaces to help citizens visualize the impact of their feedback on mobility plans. This approach will be tested in the Smart City Living Lab in the Kalasatama and Jätkäsaari Smart Mobility Lab (Finland).  

A second approach, to be trialled in the Urban Living Lab Breda in the Netherlands, and the Thessaloniki Smart Mobility Living Lab in Greece, focuses on collecting offline input and incorporating this qualitative data into DigiTwin models to test a hybrid digital-offline participation process that accommodates people with lower digital literacy levels.   

Bicycle Heroes: European Youth Voices for Active Mobility

Children have a unique perspective on how to solve challenges within our cities. Their needs, when met, make cities safe for other vulnerable groups such as the elderly or disabled and they are effective spokespeople for change given their influence over their families.  

Despite their unique perspective, children are often overlooked in urban mobility and design planning. To address this oversight, the Bicycle Heroes project works with children in Dublin, Ireland; Lisbon, Portugal, and Rome, Italy, to identify the barriers to, and benefits of, cycling as a form of active mobility. After developing solutions as part of a public design competition, the children will then implement a selected idea in partnership with key stakeholders.  

This participatory model brings together children and cities to promote cycling and other modes of active mobility, and will be piloted as part of the project and available to replicate in other cities. 

Citizen, Teaching, Industry, Cities for Future Mobility 

Younger people are often excluded from actively shaping the development of their cities. To this end, the 4I4U project is engaging younger citizens to design public spaces and urban mobility solutions, specifically targeting students aged 15-23. Events in Toulouse, France, and Barcelona, Spain, will be hosted with teachers, trainers, city leaders, and industry actors to develop the students’ skills, guide them to identify levers of change, and provide an opportunity for students to network with their peers. Based on the ideas generated during these events, a series of workshops and a hackathon will be held to bring the proposed solutions to fruition. The methodology developed may also become a model for the inclusion of younger people so they can feel able to influence urban mobility planning. 

Citizen Bench

The public bench represents a practical and emotional link between the city and its citizens. It is a key element for the success of active mobility, public modes of transport and the well-being of citizens. With a user-centric approach, the Citizen Bench project helps cities to understand better the different needs of citizens, their restrictions and their expectations in terms of seating in the public realm. Feedback from the general public allows cities to verify and adapt the seating it offers in order to encourage active mobility and to increase the quality of urban spaces.  

Citizens are encouraged to describe and share their needs from public seating through a user-friendly tool and structured process that empowers citizens. The project strengthens environmental awareness, connects stakeholders and promotes exchange; it allows involvement in the ideation process and promotes emotional ownership and advocacy. The city, in turn, gets feedback on citizen’s needs, obstacles and preferences concerning the form, material, location, orientation and use of benches.   

Citizen Bench has tested the tool and methodology in Munich and the results will be part of a toolbox, including training programmes, that will support other cities to transform their public seating decisions.  The online-web-app hogga.me can easily be tailored to different cities and regions.  

CES4Kids

The project Children and youth empowerment through DECIDIUM digital platform, or CES4Kids, aims to deliver a participatory experience forchildren and youth in the co-creation of mobility planning, while at the same time enabling cities, academia and industry actors to gain valuable data and knowledge about their mobility habits to be able to design more suitable solutions for them. As children are often forgotten in the planning and decision-making process, CES4Kids aims to listen and understand the mobility habits, needs, and preferences of children and youth, as well as empower new generations to be part of co-creating mobility solutions.  

CES4Kids creates educational content about sustainable mobility to be used in class as well as hands-on learning activities and organises awareness-raising events. It also enables the elaboration, debate and prioritisation of proposals for improving public space and mobility services through the citizen engagement digital platform DECIDIUM. In parallel, workshops serve as testbeds for new mobility solutions aimed at improving daily mobility around schools and accelerating social acceptance of change. Pilot projects in Portugal, Greece, the Czech Republic and Spain offer different contexts and environments for deployment and engage with at least two schools in each country. 

CES4Kids aims to complete the project with a clear communication methodology that can be marketed within schools and public institutions to helpbroaden the outreach and impact of EIT UM. The ultimate goal of CES4Kids is to provide EIT Urban Mobility with a strategy and an array of tools and processes that will enable the organisation to engage and empower citizens, thus contributing to the promotion and impact of sustainable mobility initiatives.